home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Nothing but GIFs AGA
/
Nothing But GIFs.iso
/
utility
/
pc-dos
/
iv1_02a.arj
/
README.TXT
< prev
next >
Wrap
Text File
|
1994-01-08
|
18KB
|
417 lines
imgTECH/IV
This document contains a brief introduction to the imgTECH/IV image
viewer. The following topics will be considered:
1. What is imgTECH/IV and what is it useful for?
2. What are the hardware requirements?
3. What capabilities does it have?
4. What limitations does it have?
5. Installation
6. Using imgTECH/IV
1. What is imgTECH/IV?
imgTECH/IV is an image viewer. That is, it can read digitized pictures,
display them and manipulate them in various way.
2. Hardware requirements
a) 386SX or higher CPU
b) At least one megabyte of memory
c) A hard disk with at least two megabytes free
d) A mouse
3. imgTECH/IV capabilities
a) IV is a 32 bit program. As such it requires a 386 or higher CPU. Since
displaying an image require a lot of memory, IV will use all extended
memory installed in the computer and will then use the hard disk as
virtual memory. IV requires a VGA system, and operates it in 256
color mode with one of the following resolutions:
1. 640x480x256
2. 800x600x256
3. 1024x768x256
b) IV allows multiple images to be loaded in memory and displayed in the
screen at once. Images may be of arbitrary size. If the image is larger
than the screen resolution (ie. an 800x600 pixel image and a 640x480
pixel screen) the image will be clipped to fit the screen. The image
may be scrolled using the CTRL+ARROW keys.
c) IV can read and write images in the following formats: IV native
format (faster), BMP, PCX, JPG, TIFF, GIF and ASCII. An ascii
image is a text file in the following format:
Line 1: # of rows
Line 2: # of columns
Line 3 -> 2+rows: pixel values for that row (# columns values)
d) IV supports image stacks. An image stack is an image file that
contains a number of individual images. An image stack may
represent:
1. A time series. That is, a series of pictures of an object taken at
different times.
2. The third spatial dimension. Images are two dimensional, but an
image stack may be a series of pictures taken at various depths.
3. A number of images that are somehow related, and stored together
for convenience. For example, a number of images may be stored
together and shown in sequence creating a slide show.
4. A totally unrelated set of images.
e) IV supports the following general kinds of images:
1. Grey scale images. Each pixel in the image represents light
intensity at that point in the image. No palette is stored with the
image. The image is shown with a grey scale palette (the IV
default). These images may be 8 bit (0<=pixel value<=255) or 16
bit (0<=pixel value<=65536).
2. Color images. Each pixel in the image represents an index into a
color palette (usually 256 colors) stored with the image. IV will
load the image's palette whenever the image is shown. Since IV can
show many different images at once, and since the VGA mode used
by IV is restricted to only 256 different colors, when one color
image is displayed, other color images already on the screen may
end up looking strange because a different palette is loaded.
NOTE: displaying a 256 color image may change the colors IV uses
for menus and dialog boxes... This is because there are no more
colors left for IV to use.
3. 24 bit color images are currently not supported. JPEG images are
converted to 8 bit color images.
f) IV provides the following functions:
1. scale -- scale an image up or down. X and Y may have different
scale factors. The scale factor is determined by specifying the
numerator and denominator. For example, to scale an image by
1.5 in the X direction and 0.67 in Y the Y direction:
X: numerator = 3 denominator = 2 3/2=1.5
Y: numerator = 2 denominator = 3 2/3=0.67
2. rotate -- rotate an image by 90, 180 or 270 degrees.
3. mirror -- create a mirror image.
4. zoom -- zoom in on a small part of an image.
5. greyscale -- convert a color image into a grey scale image. The
red, green and blue components of each color in the image's
palette are used to find a grey scale intensity for that color.
6. movie -- display each image in an image stack in rapid succession.
Creating a movie or slide show effect. Note: the number of
frames per second displayed depends on the size of the image.
7. tile -- display a number of images in an image stack at once.
8. insert -- insert an image into an image stack.
9. delete -- delete an image from an image stack.
10. split -- split up an image stack into a number of single images.
11. cut -- cut a portion of an image out, creating a new image.
12. paste -- paste one image into another.
13. undo/redo
g) IV has hypertext help.
h) The IV interface features drop down menus and a command line.
i) All IV functions are available from macros. IV can create macros by
recording a series of key strokes. Macros are stored in ascii text files
so that they may be later edited and refined as necessary. Macros also
support looping and if-then constructs.
k) IV has a full screen mode in which an image is displayed on the screen
by itself without any menus etc. This is a useful mode for creating
slide shows.
l) Gamma correction.
4. imgTECH/IV limitations
a) No 24 bit color images. JPEG images are converted to 8 bit color
images when they are being decoded.
b) Doesn't use 32K, 64K color, 24 bit VESA modes when available.
c) Doesn't support, or even run, under operating environments other than
DOS such as Windows or OS/2. See part g below.
d) Doesn't read compressed TIFF images.
e) Cannot print images. Images must be imported into a word processor
or desktop publisher to be printed.
f) Doesn't support image editing (drawing lines, adding text etc.)
g) The CPU *must* be in real mode when starting IV. IV will then
switch to protected mode. Some drivers loaded at bootup, notably
memory managers such as EMM386.EXE switch the CPU to virtual
8086 (V86) mode, which is incompatible with IV.
Several options exist with EMM386.EXE:
1. Get rid of EMM386 altogether
2. Start EMM386 with the OFF or AUTO parameters
DEVICE=C:\DOS\EMM386.EXE OFF
or
DEVICE=C:\DOS\EMM386.EXE AUTO
3. Start EMM386 without any parameters or specify an amount of
EMS for it to emulate, then turn it off before running IV and turn
it on again afterward.
DEVICE=C:\DOS\EMM386.EXE
---
C:\DOS\EMM386 OFF
IV
C:\DOS\EMM386 ON
---
5. Installing imgTECH/IV
a) Place the installation disk in drive A:
b) Type a:
c) Type install
d) Install will examine the video system, if it is recognized, install will ask
for confirmation. If install doesn't recognize the video system or is
incorrect, you may select a driver from the list presented.
e) When installation is complete, IV may be started by typing iv from the
DOS command line. Note: IV requires the CPU to be in real mode.
Programs like Windows and some EMS emulators put the CPU in
Virtual 86 (V86) mode, and are thus incompatible with IV. See above.
IV can also install from a hard disk if so desired. Make sure that the
directory to which you are installing is not the same as the directory from
which you are installing.
Whenever the configuration of the computer is changed, such as changing
video cards, adding a math coprocessor or changing path names, run the
program ivconfig. This will tell IV about the changes.
IV may be started from any directory, as long as the file iv.cfg is located
in a directory named in the path statement. iv.cfg is created by
ivconfig.
6. Using imgTECH/IV
When IV starts, it will show a message indicating the program's serial
number and the person to whom the program is registered. Press any key
to get past this message.
a) Using the menus
Clicking on a menu title, or pressing ALT+The highlighted letter in the
menu name will cause the menu to drop down. Use the arrow keys to
move the scroll bar from item to item, or else click (using the left mouse
button) on the desired item. Pressing ENTER or pressing the right
mouse button (always equivalent to pressing ENTER) will select the
item. Alternatively, double clicking (with the left mouse button) on an
item will select it. Many functions will require further input. In these
cases, IV will prompt for whatever information is still required.
b) Using the command line
All IV functions are available from the command line. This is a faster
interface for people familiar with IV. The command line syntax is
described below. NOTE: items in square brackets are optional, a bar |
separates items where either one or the other may be used. If optional
items are not given on the command line, IV will prompt for them.
Commands may be abbreviated by the first two letters in the command.
open [files]
save [[pal kern filt [as image file]] images]
close [[all] [images]]
run [commandline]
shell
quit
show [[all] [images]]
erase [[all] [images]]
scale [xmul xdiv ymul ydiv [images]] or [image]
rotate [angle [images]] or [image]
mirror [images]
greyscale [images]
paste [image1 image2 [x y [op]]]
cut [image [x1 y1 x2 y2]]
stats [image [x1 y1 x2 y2]]
movie [images]
tile [images]
insert [image1 [image2 [image_number]]
delete [image [image_number]]
split [images]
execute [file]
record [file]
ascii [images]
abox [images]
aline [image [file [x1 y1 x2 y2]]]
set [stack|backup|coordinates|keywait|delay#|continuous
|playbackward|fullscreen|gamma #|quality #|directory|
dir]
unset [stack|backup|coordinates|keywait|delay #|
continuous|playbackward|fullscreen]
convert [image [bmp|pcx|jpg|gif|tiff|ascii]]
fullscreen
unfullscreen
zoom [image [x1 y1 x2 y2]]
pal [image] (load palette of given image)
goto [+#|-#|# [images]] (go to given image in stack)
next [images] (go to next image in stack)
previous [images] (go to previous image in stack)
c) Using macros
Macros are ascii text files containing a list of commands to be executed
by imgTECH/IV. Macros may be created by one of two ways:
1.Macros may be created by recording a series of keystrokes and then
simply playing them back.
2.Macros be created using a text editor. This allows full use of the
imgTECH/IV macro language. The syntax of which is described
below:
a. Variables may be of either numeric type or string type. String
variables must be preceded by a dollar sign ($) to indicate to IV
that the variable is of string type.
For example:
x=10
$i="imgTECH/IV"
b. A block of commands may executed a number of times. Looping
is provided as follows: The loop is initiated by a loop statement
which indicates how many times the loop is to be repeated. A
number or a numeric variable may be used for this purpose. The
loop is terminated by a pool statement (loop spelled backwards).
For example:
loop x
:
pool
c. A block of commands may be conditionally executed, or not as
follows: An if statement containing a condition, initiates the
block. The block is terminated by a fi statement. The condition
has the form: if (number or variable)<=>(number or
variable). If the condition is true, the block of commands will
be executed, otherwise they will not. The else structure provides
an alternative block of commands to execute if the condition is
false.
For example:
if x=10
:
else
:
fi
-----
if $i != "imgTECH/IV"
:
fi
d. Macro execution is terminated by an end statement.
e. The following commands are provided for interactive operation:
1) echo "message to screen"
Echos a message to the screen. The message remains there
until it is unechoed.
2) unecho
Unechoes an echoed message.
3) ask $string_variable "prompt"
Prompts the user for a line of input, and stores the line in
$string_variable.
4) getkey
Halts execution until a key is pressed.
5) sleep #
Halts execution for # seconds. # may be a number or a
numeric variable.
6) Any command available from the IV command line may be
used in a macro.
d) Using image stacks
There are a number of things to be aware of when working with image
stacks:
1.All images in a stack have the same dimensions. IV will clip images
as necessary to enforce this requirement.
2.Processing, by default occurs only on one image per stack (the image
stored in memory -- all others are stored on disk -- thus greatly
speeding up processing). However, an option may be set so that
processing occurs on all images in the stack (menu:
OPTIONS/PROCESSING/STACK or command line: set|unset
stack).
3.Each image in a stack of color images may have a different palette.
4.PGUP and PGDN will scroll through the stack.
e) Using help
To get help, press F1. The arrow keys and PGUP and PGDN scroll
through the help. Clicking (with the left mouse button) on a highlighted
item (normally displayed in blue) will cause the help system to display
information on that item. Pressing ESC causes the help window to close.
f) IV hotkeys
1.ESC:
a) cancels help.
b) aborts processing.
c) aborts a menu or dialog box.
d) interrupts macro execution.
e) closes an option window.
2.F1: opens help window.
3.PGUP/PGDN: scrolls through an image stack.
4.F2: toggles between full screen mode and non full screen mode.
5.ALT+U: undo. redo is achieved by undoing and undo. Note: this
only applies when backup is off (menu:
OPTIONS/PROCESSING/BACKUP of command line: set|unset
backup)
6.If an image does not fit on the screen, the following key strokes will
scroll the image:
CTRL+U: scroll up
CTRL+D: scroll down
CTRL+L: scroll left
CTRL+R: scroll right
7.ALT+X: quits IV.
g) IV options
OPTIONS/PROCESSING
1.Operate on image stacks (y or n). By default (for speed) processing
only occurs on the image in the stack that is currently displayed (ie
stored in memory). Set this option to 'y' to cause IV to operate on
every image in the stack.
2.Maintain backups (y or n). By default IV creates a new image every
time it performs an image processing function. This can rapidly fill
up memory. Setting this option to 'n' will cause IV to discard the
original image after it has been processed. Any operation may then
be undone with ALT+U. Redo is accomplished by undoing an undo.
OPTIONS/MOVIE
1.Wait for keystroke (y or n). IV will wait for a keystroke between
every frame in the movie.
2.Delay (in ms). Specify a delay to be inserted between every frame.
3.Play backwards (y or n). Play the movie backwards.
4.Continuous play (y or n). The movie will play over and over until
ESC is pressed.
5.Full Screen (y or n). Show the movie in full screen mode (nothing but
the image on the screen).
OPTIONS/OTHER
1.Show Coordinates (y or n). By default, when the mouse is positioned
on an image, the coordinates and pixel intensity is displayed in the
upper right hand corner of the screen. This may be turned off.
2.Show Palette Bar (y or n). By default the currently loaded palette is
displayed in the upper right hand corner of the screen. This may be
turned off.
3.Gamma correction. Gamma determines the way color contrast is
displayed. Changing gamma changes the contrast. The default value
is 1.
4.JPEG quality. JPEG is a lossy format (ie. some information is lost).
The quality factor, ranging between zero and one hundred, determines
how much information is lost. It also determines the compression
ratio (the lower the quality factor, the higher the compression ratio).
By default, the quality factor is set to 75.
OPTIONS/DIRECTORY
This option specifies the directory in which IV looks for it's data files.
OPTIONS/SAVE
The current option settings may be saved in a file called iv.rc from
which they will be reloaded the next time IV starts.
----
1. The routines used to read and write JPEG images were derived from
from code provided by the Independant JPEG Group. Therefore, this
software is based in part on the work of the Independant JPEG group.
2. The Graphics Interchange Format(c) is the Copyright property of
CompuServe Incorporated. GIF(sm) is a Service Mark property of
CompuServe Incorporated.
3. Windows(c) is a copyright of Microsoft Corp.
4. OS/2(tm) is a trademark of International Business Machines Corp.